Tuesday, February 22, 2011

Due Date Review

I didn't hate Due Date but I wasn't crazy about it. It feels like they tried to capitalize on the success of Todd Philip's previous film, The Hangover. But the story doesn't lend itself to the kind of "anything can happen" creative vein that film possesses. Robert Downey Jr., whom typically is astounding with comedic material doesn't have much to work with in the script. Galifinakis is too similar to his character in The Hangover to really make me care. You feel for him but it's been done. That all being said I did laugh at a few choice bits and would recommend it for rent. The film has a great opportunity w/ the talent attached but never seems to capitalize on said talent. I've seen it once, that was plenty. Rent at your own risk.

Killzone 3 Review

Many players are already familiar with many aspects of Killzone 3 with several betas and demos being available before release. I must confess that the series is something that has gone under my radar since the first game. I have it at my house, but never played it. I know the 2nd game garnered much praise but alas: I've never played it. So I'm going to kind of skip the story elements of the 3rd game & focus on what truly caught my attention: the controls. The graphics & AI are on par with what you would see in any standard FPS. Not the best, but not terrible. But the controls shine above EVERYTHING else in the game. I'm speaking more about the PS Move compatibility. Truth be told I never touched the game with a Dualshock. There was no need. Controlling w/ the Move leaves very little to be desired. This is mainly due to the ability to configure many, many aspects of the controls with the Move. Turn speed, placement of the crosshairs, etc. This game is by far the most shining example of applying motion controls to shooters. My only other experience was with The Conduit, which was frustrating to say the least. My only desire that wasn't exactly met (which would have been impossible pre 2/22) was to play with the Sharpshooter. When playing in the beta, I held the Move in a position similar to aiming with gun which really helped in the transition to this control style. In the SP I used the Move in a more traditional Wii sense, which led to some minor wrist fatigue. I believe using both hands, albeit with more hardware would alleviate some of these problems. Similar to how the rail shooters of the Wii work: good with the controller, GREAT with a gun accessory. I hope more shooters adopt this control scheme (Resistance 3). The game is a lot of fun & definitely worth a spin.

Bulletstorm Review

Bulletstorm blows. Yeah it's silly. It has sort of a Duke Nukem feel. But it's not very inspired. R1 shooting SUCKS for FPS games. Or any games for that matter. The dialogue is meant to be funny but it's lame. Swearing just to be crude doesn't do anything for me. The tether/ kick mele gets tired. It may capture simple players whom own a Kinect but in the overpopulated crowd of shooting games, this one will only waste your time. Save your money for Duke Nukem Forever. R. Lee Ermey's promotional videos for Bulletstorm are much more entertaining than the game itself. Avoid it!!!